The sequel to 2002's Gungrave is way better than the original, and you could buy it with a Jackson and still have change left over for a bag of chips. It's easy to recommend to anyone who likes the idea of a game about blowing up an awful lot of stuff and blowing away an awful lot of bad guys without having to think about any of it too much. And while Gungrave: Overdose is still a basic single-player shooter at its core, its good-sized series of action-packed missions, multiple difficulty settings, three different playable characters, and dirt-cheap $15 retail price make it an excellent value. It also has its predecessor's flair, courtesy of writer and character designer Yasuhiro Nightow, best known for his work on the Trigun anime series. The new game makes good on the potential of its predecessor by delivering a much more intense, more challenging, and ultimately more satisfying experience, and it throws in a surprisingly involving and well-produced story for good measure. "Now this is more like it." That's what anyone who played 2002's Gungrave, a stylish but very short and shallow PS2 shooter, would almost certainly think after playing the sequel, Gungrave: Overdose.
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